A Better App



A Better App
How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential learning for students. Book includes table of contents, glossary of key words, index, author biography, sidebars, infographics, and instructions.
About This Book
By: Heather Newman
Illustrated by:
Published by: Cherry Lake Publishing (Unlimited)
10-12Age Range
5.2AR
30Pages
ScienceSubject
890LLexile
30-45 minsReading Time
XGuided Reading
TFountas & Pinnell
50DRA