This book is dedicated to our house video game designer Griffin
4 TABLE OF CONTENTS INTRODUCTION Esports On Mars CHAPTER 1 Cutting Edge Gaming CHAPTER 2 New Esports Tech CHAPTER 3 The Future of Esports Glossary Index 6 16 24 30 31
4 INTRODUCTION ESPORTS ON MARS The players inched forward exploring the surface of Mars with an eye out for enemies They listened carefully for their opponents It all looked and sounded like a real martian landscape
Of course the players weren't really on Mars They were in a building in Paris France The building was transformed by the virtual reality VR headsets the players were wearing The VR made the game seem so real that it was almost impossible for the players to believe they weren't really on Mars Esports are video games played in amateur and pro competitions Like other sports players compete alone or on a team to win But esports rely on computer technology instead of sports equipment New technologies are constantly making esports more exciting and realistic than ever Fast Facts The first VR Challenger League was held in 2017 In 1997 the computer Deep Blue beat world chess champion Garry Kasparov Cloud gaming was worth 1.5 billion worldwide in 2021 The esports industry made almost 1.4 billion in the United States in 2022 5