The Graphic Novel Adventures of Sherlock Holmes: Adventure of the Second Stain


The Graphic Novel Adventures of Sherlock Holmes: Adventure of the Second Stain
When the prime minister and the secretary of foreign affairs ask Sherlock Holmes for help, Dr. John Watson knows this is an important case. The investigative duo must find a stolen letter that could lead to war. If Holmes solves the case by uncovering a second stain, he could save England and a marriage all at the same time. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
About This Book
10-12Age Range
3.3 AR
46Pages
MysterySubject
GN450LLexile
15-30 minsReading Time
MGuided Reading
KFountas & Pinnell
20DRA
