TABLE OF CONTENTS CHAPTER 1 A Video Game World 5 CHAPTER 2 Game Design 9 CHAPTER 3 Bringing the Game to Life 15 CODING IN ACTION Rendering 18 CHAPTER 4 Types of Coders 21 CHAPTER 5 Finishing Touches 27 Focus on Video Game Coding 30 Glossary 31 To Learn More 32 Index 32
A VIDEO GAME WORLD Go-carts Go-carts race across the TV’s screen They swerve around obstacles and launch off jumps Players hold controllers shaped like steering wheels They press a button on the side to make the go-carts move faster Suddenly a tree falls across the track Players press another button to slam on the brakes Video games respond to players and track their scores 5 CHAPTER 1