Table of Contents Introduction 4 Invention Depends on STEAM 6 What Drives Invention 12 Inventing the First Model 18 Wait What About Math and Art 22 Getting a Patent 28 Testing the Invention 32 Designing and Marketing Inventions 36 Selling and Delivering New Products 40 Glossary 46 Index 47 Show What You Know 47 Websites to Visit 47 48 About the Author
Introduction Every day each of us uses something that once existed only in the imagination of an inventor You can flip a switch and a light comes on thanks to Thomas Edison You can ride to soccer practice in a car thanks to a number of engineers especially Karl Benz You can cover great distances quickly in an airplane thanks to Orville and Wilbur Wright never giving up on their dream of flying And you can walk down the street while talking on a cell phone thanks to little-known inventor Marty Cooper Thomas Edison 1847 1931 OrvilleWright 1871 1948 4
STEAM Guides in Inventions
This book describes the process of invention from idea to product design and marketing, showing how each STEAM field is involved in the process.
About This Book
By: Kevin Walker
Illustrated by:
Published by: Rourke Educational Media (Unlimited)