Starro and the Cyberspore


Starro and the Cyberspore
When school children start changing into zombies, Batman, Superman, Aquaman, and the rest of the Justice League leap into action. They soon discover that Starro the Conqueror is bent on world domination with the help of a cellphone app. Can the Justice League stop the alien starfish before it's too late? Or will Starro's sinister cyberspore lead to a worldwide zombie apocalypse?
About This Book
9-12Age Range
4.6 AR
54Pages
ActionSubject
670LLexile
1-2 hoursReading Time
NGuided Reading
NFountas & Pinnell
30DRA
